<aside> <img src="/icons/warning_gray.svg" alt="/icons/warning_gray.svg" width="40px" /> Coming soon: This is still under development.
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The Metaverse inherently offers an environment where physical limitations and societal norms can be reshaped. Indeed, it highlights the necessity for a more equitable society, particularly in the context of self-identification in the emerging Web 3 movement.
At MetaSoccer, we aim to be pioneers of innovation and inclusivity. Hence, we are excited to introduce women into the game.
While strides have been made in women's soccer in recent years, there's still much progress to be made in what is the world's most popular sport for both genders.
Women have been playing soccer as long as men have. The earliest records of women playing a similar game to soccer are traced back to 25 CE in China. Yet, women worldwide have often been relegated to a domestic role, where participation in sports wasn't deemed fitting.
Interestingly, women's soccer gained substantial popularity in England during the 1920s, attracting crowds of over 50,000 spectators. However, this trend abruptly ended when the Football Association (FA) banned women's soccer, deeming it "unsuitable for females". This ban lasted until the 1970s, and only then were women encouraged to play professionally, with the establishment of national leagues and international competitions.
The journey towards inclusion and promotion of women in sports has been a slow one. Consider the UEFA Champions League, which has been running for men since 1955, but only started a competition for women's teams in 2001! Fewer opportunities, coupled with lower wages, sponsorships, and media coverage of matches and competitions, have hindered the growth and potential of women in the sport.
MetaSoccer is committed to altering this narrative. Our soccer game will introduce female characters with their unique strengths, abilities, and potential for growth and value.
Stay tuned for more details on women's roles in the metaverse.