<aside> <img src="/icons/warning_gray.svg" alt="/icons/warning_gray.svg" width="40px" /> Upcoming updates will introduce new options for faster player recovery.

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This feature adds realism and an additional strategic element to the game, enhancing its similarity to real-world soccer. Injuries are not random events; they occur at specific moments during a match, providing an unpredictable element to each game. An injured player is required to miss matches and training sessions for a certain period of time. We have also incorporated various types of injuries, each with different probabilities and recovery times.

Injury Probability of occurrence during Match Probability of occurrence after Match ended Recovery time (MetaSoccer Weeks)
Muscle Overload 0.15 0.1 1 + rand (1,2) days
Concussion 0.1 0.01 1 + rand (1,2) days
Stomach Flu 0.0 0.15 1 + rand (1,2) days
Flu 0.0 0.15 1
Ankle Sprain 0.15 0.05 2 + rand (2,4) days
Fibrillar Rupture 0.1 0.05 3 + rand (3,6) days
Ligament Strain 0.1 0.1 5 + rand (3,6) days
Muscle Strain 0.15 0.1 2 + rand (2,4) days
Twisted Ankle 0.1 0.05 1 + rand (1,2) days
Cervical Contracture 0.05 0.1 2
Abductor Stretch 0.05 0.1 2 + rand (2,4) days
Meniscus Tear 0.07 0.03 3 + rand (3,6) days
Achilles Tendon Rupture 0.05 0.05 18 + rand (7, 28) days
Fractured Nose 0.04 0.01 6 + rand (3, 6) days
Knee Sprain 0.1 0.05 5 + rand (3, 6) days
Tibia and Fibula Fracture 0.03 0.02 25 + rand (7, 28) days
Torn Ligament 0.08 0.04 20 + rand (7, 28) days
Triad 0.02 0.03 40 + rand (7, 28) days