<aside> <img src="/icons/warning_gray.svg" alt="/icons/warning_gray.svg" width="40px" /> Upcoming updates will introduce new options for faster player recovery.
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This feature adds realism and an additional strategic element to the game, enhancing its similarity to real-world soccer. Injuries are not random events; they occur at specific moments during a match, providing an unpredictable element to each game. An injured player is required to miss matches and training sessions for a certain period of time. We have also incorporated various types of injuries, each with different probabilities and recovery times.
Injury | Probability of occurrence during Match | Probability of occurrence after Match ended | Recovery time (MetaSoccer Weeks) |
---|---|---|---|
Muscle Overload | 0.15 | 0.1 | 1 + rand (1,2) days |
Concussion | 0.1 | 0.01 | 1 + rand (1,2) days |
Stomach Flu | 0.0 | 0.15 | 1 + rand (1,2) days |
Flu | 0.0 | 0.15 | 1 |
Ankle Sprain | 0.15 | 0.05 | 2 + rand (2,4) days |
Fibrillar Rupture | 0.1 | 0.05 | 3 + rand (3,6) days |
Ligament Strain | 0.1 | 0.1 | 5 + rand (3,6) days |
Muscle Strain | 0.15 | 0.1 | 2 + rand (2,4) days |
Twisted Ankle | 0.1 | 0.05 | 1 + rand (1,2) days |
Cervical Contracture | 0.05 | 0.1 | 2 |
Abductor Stretch | 0.05 | 0.1 | 2 + rand (2,4) days |
Meniscus Tear | 0.07 | 0.03 | 3 + rand (3,6) days |
Achilles Tendon Rupture | 0.05 | 0.05 | 18 + rand (7, 28) days |
Fractured Nose | 0.04 | 0.01 | 6 + rand (3, 6) days |
Knee Sprain | 0.1 | 0.05 | 5 + rand (3, 6) days |
Tibia and Fibula Fracture | 0.03 | 0.02 | 25 + rand (7, 28) days |
Torn Ligament | 0.08 | 0.04 | 20 + rand (7, 28) days |
Triad | 0.02 | 0.03 | 40 + rand (7, 28) days |