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Just as in real life, as a professional gains experience in their field, they perform their job better and become more in demand. Similarly, as Scouts carry out their duties in the game, they gain experience and improve various skills.
Club Owners have the strategic option to choose which skills their Scouts should enhance using an in-game token known as the Knowledge Token.
<aside> <img src="/icons/warning_gray.svg" alt="/icons/warning_gray.svg" width="40px" /> Knowledge Tokens belong to the manager (whether is the club owner or not)
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Knowledge Token (KT) is an in-game token that allows club owners to increase their scouts’ skills. Club owners have control on which skills they want the scout to improve opening doors for strategic decisions.
Knowledge Tokens can be earned by sending scouts to conduct scouting. There’s a formula to calculate the amount of KT a club owner can earn with each scouting trip:
$$ KT\Earned\(OVR) = \begin{cases} 10 & \text{if } 42 \leq OVR \leq 43 \\ 20 & \text{if } 44 \leq OVR \leq 49 \\ 30 & \text{if } 50 \leq OVR \leq 56 \\ 40 & \text{if } 57 \leq OVR \leq 59 \\ 50 & \text{if } 60 \leq OVR \leq 62 \\ 60 & \text{if } 63 \leq OVR \leq 65 \\ 80 & \text{if } 66 \leq OVR \leq 68 \\ 90 & \text{if } 69 \leq OVR \leq 71 \\ 100 & \text{if } 72 \leq OVR \leq 74 \\ 150 & \text{if } 75 \leq OVR \leq 78 \\ 200 & \text{if } 79 \leq OVR \leq 82 \\ 250 & \text{if } 83 \leq OVR \leq 86 \\ 300 & \text{if } 87 \leq OVR \leq 90 \\ 350 & \text{if } 91 \leq OVR \leq 94 \\ 400 & \text{if } 95 \leq OVR \leq 96 \\ 500 & \text{if } 97 \leq OVR \leq 99 \\ \end{cases} $$
If the scout is a Pioneer, the following multiplier formula is applied:
$$ \text{KT\_earned} = 2 \times \operatorname{round}\left(\frac{\text{KT\_earned} \times 1.42}{2}\right)
$$
The number of Knowledge Tokens needed to level up a skill can be calculated using the following formula:
$$ KT = \text{{mround}}\left(\frac{\left(\left(16^{\ln(\max(C - 42, 1))} + 1024\right) / \left(24 \times M \right)\right) \times (1.5 - P)}{3.2}, 2\right) $$
$C$ is the current skill level.
$P$ is the knowledge priority factor.
Skill priority | Factor |
---|---|
Primary | 1 |
Secondary | 0.9 |
Tertiary | 0.85 |
Quaternary | 0.8 |
Quinary | 0.75 |
$M$ is the motivation factor. $M = 2$ if scout is Extra Motivated, $M = 1$, otherwise.
In the future, there are plans to introduce additional methods for earning and spending Knowledge Tokens.